POV-Ray : Newsgroups : povray.general : OpenGL Preview : Re: OpenGL Preview Server Time
2 Aug 2024 02:28:21 EDT (-0400)
  Re: OpenGL Preview  
From: Warp
Date: 16 Feb 2005 16:23:15
Message: <4213b9c2@news.povray.org>
Maurice <cel### [at] nospamhotmailcom> wrote:
> I don't want wireframe modelling. I am looking for a wireframe preview 
> plugin ^H^H^H^H^H^H add-on ^H^H^H^H^H^H patch ;-) for POV-Ray 3.6 that 
> is similar to the OpenGL patch that was available for 3.5.

  AFAIK there isn't such a thing. Even if there were, it would be limited
because not everything can be easily tesselated and represented in
wireframe form.

  One thing you can do is to design your scenes so that each complicated
object can be easily changed to a much simpler shapes for fast previes.
Something like this:

#ifndef(FAST_PREVIEW)
  very complicated object here
#else
  a sphere or two here approximating the object
#end

  This in conjunction with the quality parameter of POV-Ray should help
a lot.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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